Technically if you get close enough you can see the red outline. But only the rogue can see the interact sparkly way. It was hard keeping it quiet that rogues disable traps![]()

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Thread: Locks & Traps
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02-07-2013, 11:01 PM #51
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02-08-2013, 06:31 PM #52
Having managed to squeeze in some beta time before having to come to work and managed to get a Rogue to 8, I will assure you guys that traps exist.
Most of this info is based what I have seen in the first 8 levels in about an hours worth of play time during which I did 3 solo instance zones (areas only you or party members zone into and no one else) and of course much of this is open to change (beta is beta)
Rogues see traps with a big sparkly outline (easy to spot) and can disable them, no minigame mechanic but given the number of traps I have encountered a minigame would get old fast.
Traps do hit hard but they aren't insta death but you don't want to be standing on one in a fight.
Traps do hit monsters (so yes range pulling a monster over a trap seems 100% viable)
No solo content I have encountered so far that the traps couldn't be avoided by an intelligent party (there were paths that avoid the traps), this means the rogue smooths the content making it easier and safer but isn't 100% mandatory
Locks fall under a skill umbrella alongside dungeoneering, arcane appraisal etc, these skills are class specific and allow you to open certain containers find hidden doors that other party members might not. This means it will pay to have a diverse party build so all the skills bases are covered in order to find everything.
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02-08-2013, 06:38 PM #53
im kind of dissapointed tbh.
first fighters get dungeoneering which is for finding secret doors and rooms...clearly a rogue skill.
secondly while you can see traps the damage isn't that strong...like 1/5th hp bar and secondly you get no xp for disarming them.
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02-09-2013, 01:52 AM #54
Actually you can access to all the skills access to interact with class objects by buying items like
incense->religion, mage power->arcane,10' pole->dungeoneering, thief kit->thievery... etc
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02-09-2013, 01:54 AM #55
You can't do traps or 'sneak' using those. So there are abilities of rogue which are unique.
Shards of Selune no longer exists. Sorry to the fans. It was fun as long as it lasted.
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02-09-2013, 01:59 AM #56yeah sneak and disarm don't count.
Only annoying part is during gameplay there are times where it seems to lock you into "something", spamming F button to disarm traps keep throwing the "objects cannot be accessed" message. Then trying to reposition yourself around the trap while at the time triggering trap over and over again, once I almost died...
That "something" is so generic, from lag to still being locked in combat but with no enemies in sight...
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