first let me preface this by saying something very simple.. you are developing an MMO..... not a visualized pen and paper game.
Control wizard is an insult to it's very name.. at no point did I feel at all in control. the most effective abilities in their arsenal are knock backs, something highly despised by other players, because its diffuses outgoing aoe damage.
on average you spend 7 seconds building up chill stacks for a freeze, that lasts all of 1 second.
on average, all hard control abilities, last 1 second.
daily powers make the class feel as though it is meant to be a striker, but 1 hour on a rogue will make you realize that it is a mediocre one at very best.
control wizards battle control should feel meaningful without needing 20 paragon feats to be effective, even variable duration's would be an improvement over a flat 1 second joke... icy turrain should be a massive field of sleet that makes all movement difficult or impossible
npc's move at moch 7 or teleport at a whim. unless you chain EVERY CC you have available on a singular target, you have aggro beating in your skull in under one second.
add in that the ability to cast on the move was nixed because apparently (I was not there and was informed by an alpha/previous beta tester) everyone just "kited and no one played a cleric"
during the beta, it is nearly impossible to gear adequately because you pass level brackets so quickly (I've been told that the exp rate is boosted for the beta, I'd rather not believe it because if it's any slower on release 5-15 will take a week, as they are the most miserable levels
in closing, remember that you are developing an MMO, and you HAVE to get rid of some things that make pen and paper work, because in an MMO they lead to undeserved deaths, can not tell you how many times I've been swarmed by a flock of imps that are 3 times faster and can hit me mid stride while i have to stop, face, cast, all while tanking hits, or use knockbacks which could bring additional aggro
Results 1 to 10 of 48
Thread: control wizard feedback
03-10-2013, 11:23 AM #1
control wizard feedback
03-10-2013, 12:00 PM #2
It takes time to adjust to any new MMO combat style. After 20 levels, I had no problem staying alive and controlling just fine while grouping or solo. I died maybe once or twice the entire time and the same goes for any group I was with. I also never heard any group member complain about my skills either in any dungeon quest instance.
03-10-2013, 12:48 PM #3
Adjusting has nothing to do with it, they need to give control to the control wizard... not a lack of control.
03-10-2013, 06:23 PM #4
03-10-2013, 07:18 PM #5
I have no problems controlling when I need to in combat personally. Granted, Wizards could use more control of course. But to say they have none is an exaggeration.
03-10-2013, 07:41 PM #6
Level 28 Control Wizard here and not for a second did I feel like being in control of any mob... Did all the dungeons and events multiple times for my level and not once did I feel any control except for the first daily power that you get and the encounter knock-back power. The daily is perfect and effective but the encounter knock-back power was too annoying for the rest of my party to handle.
03-10-2013, 08:35 PM #7Legendary Former Community Moderator
- Join Date
- May 2012
Respectfully, the spells almost all (except for a few which detailed knockback as noted) did direct striker damage NOT battlefield control. There was no slowing, no pushing, no sliding, no dazing, etc. If I wanted to play a sorcerer (or more specifically a cold based elementalist) I would have asked for it.
03-10-2013, 09:47 PM #8
I fully agree with the original poster. Weak, very weak. Also, objects found were few and object purchased were weak as well. Armor class 12 is the best I can do until level 15? I have to carry 20 potions of healing to survive.
03-10-2013, 09:53 PM #9Respectfully, the spells almost all (except for a few which detailed knockback as noted) did direct striker damage NOT battlefield control. There was no slowing, no pushing, no sliding, no dazing, etc. If I wanted to play a sorcerer (or more specifically a cold based elementalist) I would have asked for it.
Was it all usable solo? Well, no. But I felt very strong and useful in skirmishes and dungeon runs, which is honestly what I care about.
03-10-2013, 10:31 PM #10
At this rate they'd be better off sending it back to the drawing board, and switching it with the Warlock. There's a severe lack of actual control. Yes there are freezes, and knock backs. But actually control? Not so much. Hell the Cleric has more control at level ten then a Control Wizard has at thirty. About the only thing they seem to have gotten right is the Storm Mage paragon path.*
Tab needs to be changed so you hit it, and it changes all your powers to the spell mastery version. Sure the extra encounter power is nice. Being able to use it on any of my slotted spells is better.
What's with all the freaking Ice? On top of that aren't Frozen things supposed to stay frozen. Until they thaw? Or the ice is broke? Am I playing a Sorcerer, and no one told me? Can I get Dragon Slave at thirty, and Giga Slave at sixty if that's the case?
I get that the Feats will effect the duration of our effects but it's so lacking at early levels, and your so weak that tower district really sucks until you've gotten a few levels in. What makes it even worse is thanks to all the knock back on your abilities pulls more groups.
Did I mention the freaking CLERIC has more control at TEN then then the CONTROL wizard has at THIRTY!
So my suggestion is to take things back to the drawing board. Change the Tab ability so instead of empowering the one spell. You hit it which activates Spell Mastery, and then you can hit any of your three slotted powers to cast the spell mastery version of that spell. Take a look at the Wizard in DnD Essentials. Specifically the Enchantment/Illusionist spells. Now that's a CONTROL Wizard. The Ice belongs on the War Wizard.
TLR: The Fricking class is Bi-polar, and is some kind of Control/War Wizard hybrid. Send it back to the drawing board, and switch it out for the Scourge Warlock, or Deceptive Warlock since you can actually match the powers to the Build since its right in the powers description.
Last edited by bruddajokka; 03-10-2013 at 11:35 PM.
All times are GMT -7. The time now is 05:33 PM.
Powered by vBulletin® Version 4.2.0
Copyright © 2014 vBulletin Solutions, Inc. All rights reserved.
Copyright © 2014 vBulletin Solutions, Inc. All rights reserved.