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- Battlemage build, is it even possible?
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02-19-2013, 05:12 AM #11Shards of Selune no longer exists. Sorry to the fans. It was fun as long as it lasted.
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02-19-2013, 05:33 AM #12
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02-19-2013, 08:18 AM #13
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02-19-2013, 11:45 AM #14A controler manipulate creatures by slowing them or disrupting there ability to attack.Could you maybe discuss what you mean by a battlemage?
Because the wizard in D&D 4th Edition, and subsequently this game, is primarily a "Controller". A controller is a role, that some classes fill, with the job of controlling the battle field. It is their job to deny enemies actions, create barriers, or move enemies into a more favorable position for the group.
A Battlemage is all about dmg spells and area effects.
When you look at the control video you can see the Dev have things out of wack a control Wizard would want spells like Ray of Frost, Illusory Ambush. These spells control a creature by slowing it Ray of Frost or lowering its attack with Illusory Ambush.
A Battlemage wants spells like Magic Missle ray attacks things that do massive dmg.
I also perfer the Mastery of Staff of Defense instead of the orb thing since I only wearing cloth.
I hope its not just some set spells if I cant customize my character based on 4th edition rules what the point I dont want static Wizard and this is what it does that so out date.
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02-19-2013, 12:17 PM #15I think the OP meant "Battlemage" to mean a warrior-mage, so a spellcaster that also uses weapons and fights in melee, not just a damage-focused wizard. Like the Swordmage.
What you're asking for is, I think, very likely to happen after release. Just not for release. Although it might be a Warlock or Sorcerer, not a Wizard.
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02-19-2013, 12:20 PM #16
To OP:-
Everything is possible in Dulove and Drawar.Shards of Selune no longer exists. Sorry to the fans. It was fun as long as it lasted.
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02-20-2013, 10:24 AM #17I've never heard of a 4th Edition "Battle Mage". There is the "War Wizard" which is still primarily a controller, which focuses more on damage dealing spells rather than area of effect spells.A controler manipulate creatures by slowing them or disrupting there ability to attack.
A Battlemage is all about dmg spells and area effects.
When you look at the control video you can see the Dev have things out of wack a control Wizard would want spells like Ray of Frost, Illusory Ambush. These spells control a creature by slowing it Ray of Frost or lowering its attack with Illusory Ambush.
A Battlemage wants spells like Magic Missle ray attacks things that do massive dmg.
I also perfer the Mastery of Staff of Defense instead of the orb thing since I only wearing cloth.
I hope its not just some set spells if I cant customize my character based on 4th edition rules what the point I dont want static Wizard and this is what it does that so out date.
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02-20-2013, 11:24 AM #18http://forgottenrealms.wikia.com/wiki/Battle_mage
ReferencesEdit
↑ 1.0 1.1 1.2 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition, p. 169. Wizards of the Coast. ISBN 0-7869-4867-1.
Vuxadin@Kaelangx on Mindflayer.
PvE Enthusiast.

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02-20-2013, 11:30 AM #19
Control Wizard
Your favorite powers restrict your enemies in various
ways—crushing them in the coils of a lightning
serpent, trapping them in a cloud of noxious vapor, or
encasing them in ice. Intelligence drives your attack
powers, so make it your highest ability score. Wisdom
can help you maintain control over your enemies if
you choose the orb of imposition form of Implement
Mastery, so it should be your second-best score. Make
Dexterity your third best score. Putting a good score in
Constitution can help you stay alive by increasing your
hit points and healing surges, as well as contributing
to your Fortitude defense. If you choose the staff of
defense form of Implement Mastery, your Constitution
can also help your other defenses. Select powers that
help you control the battlefield and make the best use
of your high Wisdom score.
Suggested Feat: Improved Initiative (Human feat:
Human Perseverance)
Suggested Skills: Arcana, Diplomacy, Insight,
Nature
Suggested At-Will Powers: cloud of daggers,
thunderwave
Suggested Encounter Power: icy terrain
Suggested Daily Power: sleep
War Wizard
Your delight is in powers that deal damage—lots of
damage, to many foes at a time. Enormous bursts of
fire, searing bolts of lightning, and waves of caustic
acid are your weapons. Intelligence is your most
important ability score. Dexterity should be your
second-best score, and it is important if you choose the
wand of accuracy form of Implement Mastery. Make
Wisdom your third-best score. You might instead
choose the staff of defense form of Implement Mastery,
which lets your Constitution aid your defenses against
some attacks. Even if you don’t, Constitution increases
your hit points, healing surges, and Fortitude defense.
Select powers that deal lots of damage and that make
the best use of your high Dexterity score.
Suggested Feat: Expanded Spellbook (Human
feat: Action Surge)
Suggested Skills: Arcana, Dungeoneering, History,
Religion
Suggested At-Will Powers: magic missile, scorching
burst
Suggested Encounter Power: burning hands
Suggested Daily Power: acid arrow
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02-20-2013, 12:00 PM #20Maybe I misunderstood. I though we were talking about classes, not paragon paths.http://forgottenrealms.wikia.com/wiki/Battle_mage
ReferencesEdit
↑ 1.0 1.1 1.2 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition, p. 169. Wizards of the Coast. ISBN 0-7869-4867-1.
As for z69evermoon, the War Wizard, which I already mentioned above (showing me you aren't even reading my responses) is still a controller!!!!!!!!!
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Surely that is more dmg then the normal wizard but definitly not a blaster
