Since the server merge and continuing on from then, it has now become impossible to get into the PvP part of Armories of Moradin unless you queued before the timer passes the 27:10 minute mark.
Even over the weekend on the 7 occassions I was at Gauntlgrym, queuing once the timer goes into the 26th minute mark, you simply do not get into PvP anymore as Delzoun if you are not part of a full 5 man team (priority queue). I usually queue with 1-2 other people and we can get the Armories Share from doing the tasks but we simply never see the PvP queue popup coming unless we queue within the first 3 minutes.
About 2 weeks ago, you could still get in if you queued before the 23rd minute and before the server merge, you could get in if you queued at the 16th minute mark.
There certainly are way too many Delzoun guilds or active level 60 players in Delzoun allied guilds compared to the number of active level 60 Luskan players around and probably this is due to people thinking that:
1. Delzouns always win GG and thus get access to Dwarf King Crypt
2. It costs 750k AD to change allegiance
I would like to suggest the following (any ONE of the below or several) to address this:
A. Disable priority queue for Gauntlgrym PvP for full 5 player teams. Make it first come first serve.
B. Make it free to charge to change guild allegiance to the side with fewer level 60 characters if the imbalance is greater than 1.3:1
C. Allow players to pick which side they want to queue for in PvP and that choice sticks for the dungeon part (only if they actually get into the PvP part to avoid last minute sniping Dwarf King)
D. After a server maintenance, reset the allegiance of all guilds and allow them to pick their side anew. Do not allow choosing a side which already has significantly more level 60 players.
E. Rather than have guilds allied to Gauntlgrym Factions, make it Character-based allegiance. Costs 500k to change allegiance, cannot pick side with significantly fewer level 60 characters.
- Neverwinter Discussion
- Gameplay, Combat, and PvP Discussion
- Address the issue of too many Delzouns vs Luskans for Gauntlgrym
Results 1 to 10 of 38
11-25-2013, 06:42 AM #1
Address the issue of too many Delzouns vs Luskans for Gauntlgrym
11-25-2013, 07:28 AM #2
IMO, suggestion B is the best. I prefer GG faction to be a guild thing, but I think when the sides are so disproportionate that many players on one side can't even participate there needs to be extremely relaxed barrier to changing sides...or even incentives. You could even give a free token to the members of the swapping guild...so a Delzoun guild goes Luskan and all members get a 1 time use token that allows access to Dwarf King. In order to maximize effectiveness, this token should allow for either full 5 man groups from that guild or allow solo players with the token to PUG with the other side for the duration of one crypt event.Foundry - Fight Club? (nw-dluqbofu7)
- JailBreak (in development)
11-25-2013, 09:41 AM #3
One people just like to be on the Good side...other just want the benifit from the GG side.
I say, I want this game to have at least one evil diety I can worship and kill Delzoun in the name of it.
Also, yes, I find it quite unfair that Luskans can't get an access to the GG T2 dungeon because their side isn't as good equipped with skilled/high gs players as Delzoun. It is a HUGE problem actually. They need to either add limit for the ammount of Delzoun/Luskan guilds or I don't know...add overall GS score for each team?(not sure if it would work though)
11-25-2013, 10:52 AM #4
Introduce a third faction. Generally speaking, this is vastly more self correcting because if one gets too big the other two can gang up on it ("if we work together, at least ONE of us will get through, whereas if we don't, the big guys definitely will"). Planetside managed this quite effectively.
Contrast with two-faction systems like...say...warhammer online, where the inequality got so bad they started nerfing JUST the evil classes so they wouldn't kerbstomp the outnumbered goodguys every time.
Last edited by morsitans; 11-25-2013 at 10:55 AM.
11-25-2013, 11:09 AM #5Community Moderator
- Join Date
- May 2013
- bael turath
personally, i think this argument is anecdotal. some gg pvp you win and some you lose. and i'm on the delzoun side. if you play a lot of gg, it's still based on your own individual experiences. if there was some kind of scorecard showing which faction has the highest wins, you might be surprised at the difference... but since that doesn't exist, all that you have is conjecture.
mod note: please focus on the topic at hand. note that guild drama is against the forum rules of conduct so there is no need to bring up guild names in this thread.
do not respond to this mod note. instead, send a PM to the community moderators or the community managers if you have a question about this mod note.
11-25-2013, 11:24 AM #6Introduce a third faction. Generally speaking, this is vastly more self correcting because if one gets too big the other two can gang up on it ("if we work together, at least ONE of us will get through, whereas if we don't, the big guys definitely will"). Planetside managed this quite effectively.
Contrast with two-faction systems like...say...warhammer online, where the inequality got so bad they started nerfing JUST the evil classes so they wouldn't kerbstomp the outnumbered goodguys every time.Foundry - Fight Club? (nw-dluqbofu7)
- JailBreak (in development)
11-25-2013, 12:06 PM #7
Agreed on the queuing issues. I did GG twice yesterday (Delzoun). 1st time we had a 4 man group and got in the PvP queue within a few seconds of it becoming available but our group never got into PvP the entire 30 minutes. Last night I tried again with a 5 man group and even though we got in the queue immediately, we didn't get into PvP until there was only 9 minutes remaining. GG PvP is one of my favorite parts of the game, so I'd love to see something fixed so the players can enjoy it during its very limited availability.
Also, can we not change GG so ALL factions have access to the Dwarf King Crypt if they run Iron Tabernacle and Armories of Moradin? The event only happens once every 6 hours anyway, and I think more people would participate and enjoy the game if they had access to either dungeon as a reward for their participation.
11-27-2013, 05:02 PM #8
Another thought with the Module 2 Artifact system coming up:
What if you could buy something Artifact/Refinement related with Grym Coins?
11-28-2013, 02:59 AM #9
Easy fix is that when a guild is created, the system automatically makes it a Delzoun one / Luskan one, according to the current respective population. As long as the choice belongs to the guild leader, obviously they will tend to choose the winning side.English is not my first language.
11-28-2013, 03:34 AM #10
I think they need to look at the reward system for the whole thing.
Why do people play Gauntlgrym? Some elements of it can be fun. Grym Coin allows access to T2 gear, some of which can be nice. The dungeons are relatively short (though I hear they've been working to force you to fight more adds now), which can give a good reward/time ratio. So it's good for gearing up. However, the winning side get access to the better gear and get more seals, which has a self-reinforcing effect over time. Besides people simply wanting to jump on the winning bandwagon, the reward system itself helps the winning team win more in the long run too.
Decreasing the difference in Grym Coin earned between the winning and the losing team would help. Instead of 7-3, make it 7-5 or something. Or make the increased rewards contingent on active participation. Right now, the top 3 finishers get additional seals and some blue items (a few of which can be very nice), while the people on the lower side of the rankings chart pretty much gets the same amount of rewards regardless. This encourages them to simply put in the minimum amount of effort to get their minimum rewards (and nothing more), and then just sit in the spawn zone and wait for the timer to tick down. Their team will lose anyway, so what's the point? (It's obviously a self-fulfilling prophecy at that point.) On a negative level, this behavior should perhaps be discouraged through penalizing them (they are destroying the fun of other players by making sure their own team loses), but more importantly, there should be more positive encouragement to participate more vigorously.
One way to do this without raising rewards too much would maybe be to have some kind of lottery for both the PvE and PvP bits, where players get a chance to win an epic item proportional to their score. (So a guy who scores 130 points in the PvE would be 130 times more likely to win than one who scores 1 point.)
A rather brute way to balance the PvP would be to give the long-term underdog faction a handicap to force the winning ratio to be close to 50%. That would actually encourage people to switch factions to the underdog side, as it would make it easier for good players to win their instance if they got an advantage like that. (And would in the long run lead to rough parity between the factions.) This is obviously hardly an ideal solution as it amounts to a form of cheat.
Regardless of what happens, it's clear that there are fundamental issues with the way Gauntlgrym is put together in terms of incentivizing players to participate and to balance the factions.
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