Leadership at lv 20 though it does turn over AD at a good rate is already nerfed.
You need "Mark of Gratitude" * 3 per task.
I started with 40 and thought "wow, I can get 26k a day easy with leadership - then I/you run out of them".
There are 3 lv 20 green tasks that get you blue chest and 1.6k AD at a modest twice a day is 9.6k a day.
That is OK - but that is really it unless you are lucky to have 100's and 1000's of "Mark of gratitude"
1/2 the time the high lv chests drop healing potions and crap- the lower level chests and barrels actually sometimes have better loot like "Enchantments"-Yes, the higher lv chests do sometimes give great loot - but for me 60% at least are healing potions.
I suppose it is free though from needing materials to use - but I am seeing maybe 15K a day AD, not too shabby considering all the scrounging that goes on to do dailies = but the reward for lv 20 leadership is an illusion.
Forgot to mention Gold - Gold from leadership though is at a fantastic rate.
Results 21 to 30 of 42
11-17-2013, 09:05 AM #21Jintortle
The Wonderful Wizard of OG nw-dqeedzbrg
11-17-2013, 09:36 AM #22
Eventually new stuff will be added....like the new nice looking pants and shirts, and refinery stuff. The game is still young, I'm sure more will come!!!
11-17-2013, 09:45 AM #23
11-17-2013, 09:49 AM #24
To me it would be nice to upgrade your gear through dungeons and other content, or refine them to better gear like you do with artifacts in the Preview shard. You can refine them with looted green or blue gear of the similar type as an example.
11-17-2013, 09:51 AM #25
The problem is that they want to sell profession packs anyway. I would find it better that they sell slots for tasks to allow paying players develop simultaneously various professions before leveling to lvl. 60, while normal players could only leveling a profession simultaneously with the character. Slots for extra tasks could be unlocked as they reach lvl professions. 20.
Last edited by alderonthedraco; 11-17-2013 at 09:55 AM.
11-17-2013, 12:19 PM #26
I've read through everything, and i am going to repeat some of what has already been said...
Leadership is okay. Get some AD, some gold, maybe a chest or maybe some materials that you will use for some other leadership tasks.
I have recently started my first (hopefully) "real" character in the sense that I plan on keeping this character around and that when I get to the level cap I will maybe find a guild/group that doesn't mind me and we can do some dungeon runs together.
Part of this plan is to minimize excess XP gain. To that end, I avoid leadership and I keep invoking to a minimum. I opted to focus on leatherworking (character is a rogue).
A couple of things that I noticed, and this really bothers me, is that with leadership I get XP for recruiting extra helpers, but for leatherworking (and I assume other professions) I do not. The skill gain was never great for the time invested, but the time invested earned leaders something while leather workers just spend 18 hours for no skill gain.
Then, to make it worse, I have found that every leatherworking skill that allows me to add helpers (to reduce the time) requires that those helpers be of a minimum skill. If I am doing a task that requires a tanner I can only add tanners (or above) to help with the task.
I have never encountered a leadership skill with any of my other characters that wouldn't allow me to add a mercenary to help speed it along, no matter the required rank of the primary worker.
This means that leadership is not only useful for all and no matter your level, but that it advances faster than the other skills, too.
In order to advance leatherworking faster while doing best-available tasks, I need to keep recruiting more and more craftsmen (which gives me no profession XP) and keep on promoting those craftsmen (which also gives no XP).
18 hours X 4 skinners + 18 hours for 1 tanner = 90 hours to get a rank 2 craftsman with no XP gain for any of those hours invested.
I know that part of it is how much someone plays; If you only play a couple of hours on weekends but keep up with professions through the gateway then maybe someone could keep a profession up to level in relation to their character, but I know that I have not been crafting at level for quite some time.
Heck, you can't even craft a level 9 shirt (the tier 1 shirt) until you get to talk to the craft lady at level 10. You have to earn a rank in the skill before you can craft the level 9 pants. Are you level 11 by then? 12?
Just starting out and already crafting behind your level.
Now I am pretty much just grinding out shirts and pants until I get to the point where I can start grinding out the next level of shirts and pants, and when I log out I set up a longer-term gathering task or mass-converting of a raw material.
Sometimes the items don't even make it to auction, instead being sold to the next vendor I come across for whatever they offer.
The items have little value to me other than being the easiest way to get to the next level of crafting.
Putting them on auction is the ideal, but between the other stuff that I am finding and the amount of shirts and pants that I am making, it's just not worth it to constantly run back to Protector's Enclave and I may not even have any available consignment slots if I did.
11-17-2013, 01:28 PM #27
You are looking at it from the wrong angle. You dont really need to load up on workers to speed up production. In most cases production is pretty fast. For example Fancy leather pants, take only an hour to make and earn 500xp. Even if you factor in the production on the raw materials. That would simply add another hour and 60xp. (3 Exotic pelt curing tasks, 20mins each 20xp for 6 leather. You only need 5 for the pants), Factoring the time to gather the raw materials, simply adds another hour. (3 gather tasks, 2 pets each, 20 minutes and 20xp)
So for 3 hours production you would be able to gather the pelts, cure them, and make pants. For a total gain of 620xp. Or just a bit over 200xp an hour. Obviously if you earn cured pelts in other ways, the xp per hour increases drastically.
The best leadership can offer is War Games Training, a level 13 skill. That earns 240xp over 8 hours. Or just 30xp an hour. And unlike other trades there is no material or preproduction that can be bypassed to speed things up. Even if you dump more workers on the task. A best case setting, with a full array of purple workers would simply halve the time. And double your xp to 60xp an hour. Hardly a decent return for millions of AD worth of quality workers.
Leadership is simply not fast at all. And gets absurdly slow after level 12. The last few levels will take longer then any 2 other professions combined.
Last edited by sockmunkey; 11-17-2013 at 01:31 PM.
11-17-2013, 03:44 PM #28
Rather than throw in a special unique item that most people (i.e. those that are PVP or don't like the AI of the companions) are just going to AH anyways, why not fix crafting so you can actually craft something worthwhile?
11-17-2013, 05:24 PM #29
How about being able to craft purple quality endgame gear, that's actually worth using! not that placeholder stuff already on the list that is eclipsed by the T1 Unicorn Seal gear. REAL endgame gear. but to craft it you need purple quality implements, not just to get the best version but to get it at all. And it can only be crafted by the purple quality servants, the Grand Masters of their profession. all of a sudden crafting becomes relevant and profession packs become valuable, without relying on the Lillend Healer.
11-17-2013, 07:11 PM #30
I find the way they handle crafting is interesting....although yes you cannot use some of the stuff because it takes awhile to level the trade but still, neat system. I agree... I think you will eventually see more added to the trade system.
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