To OP, please revisit this page, and post your Clerics name, once the game releases. I want to group with you, but don't expect me to draw agro off you, as you clearly can handle that on your own.

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02-15-2013, 01:20 PM #21
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02-16-2013, 05:31 AM #22I believe you are making the presumption that very little will change from here until launch, and assumptions about higher level content having the same difficulty as the content we have experienced this past weekend. Based on past experience, difficulty and powers will be adjusted as the developers see fit. I am certain even Cryptic cannot ignore the numerous recounts of how easy the game was during the beta weekend, and the overpowered/useful nature of healing potions. I have made my own presumptions/assumptions here as well, I just look at the cup half full based on past experience with Cryptic, and mmo's in general.Because i wont be speced for any healing at all on my cleric, there's no point at all to having a heal skill on your bar when you can have 3 aoe skills and just roll over packs of mobs all day whill spamming potions, cleric healing is made in a way where its not needed thanks to pot spamming and any class can basically out heal you with potions, so if people are going to slow down my dungeon run because they dont want to spend any money on potions im just going to laugh in their face
Cheers!
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02-16-2013, 06:48 AM #23to assume makes an *** out of u and meI believe you are making the presumption that very little will change from here until launch, and assumptions about higher level content having the same difficulty as the content we have experienced this past weekend. Based on past experience, difficulty and powers will be adjusted as the developers see fit. I am certain even Cryptic cannot ignore the numerous recounts of how easy the game was during the beta weekend, and the overpowered/useful nature of healing potions. I have made my own presumptions/assumptions here as well, I just look at the cup half full based on past experience with Cryptic, and mmo's in general.
Cheers!
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02-25-2013, 03:09 PM #24Back in the day Gnomer was a pain in the ***, hated that dungeon for a long time.I've done two dungeons so far in Beta. Cloak tower was easy, and relatively short. The adds at the end were annoying, and can kill a dumb party, but that was about it. The pirate boss, now he was a bit more difficult. And the fight lasted at least twice as long.
I haven't played all the content, but I've done one more dungeon that you have. So, let's go with this:
To put it into WOW terms: You just lolhealed Deadmines and Gnomeregan, and you're telling me how to spec a priest for Ragnaros? Thanks, appreciate the advice, but I hope you don't mind if I think differently.
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02-25-2013, 07:08 PM #25
Geez, the clerics role is not just for healing, it's for additional party support like bonus, ressurection, etc. Come on get with the program.......potions cannot compare to a clerics overall power, especiialy if equipped against undead or planar powers. It is always essential in any D&D party to have a cleric. If eqipped correctly they can bash pretty good too.
....and stop comparing WOW too D&D campaigns, they are not the same monster. And stop using the words dps, tanks, and that horrid word instances; IT'S A FRIKN QUEST OR ADVENTURE IN DUNGEONS AND DRAGONS campaigns. I've been playing D&D since the late 70's so I know better.
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02-26-2013, 12:06 PM #26
2nd ED DnD shaped in part EQ I. EQ I in part shaped 3rd ED DnD. WoW in part shaped 4th ED DnD. Onr of he big shifst was the rogue in 2nd ED to EQ I due to lack of game design so they had to shift it towards what might have been one of the first melee DPS classes. Then in 3rd ED DnD you saw the shift as well. Now rogue is seen more as melee DPS than untility unless you consider burglar in LotRO. WoW has had a direct affect on DnD at this point and in MMO in general. We will see WoW in Neverwinter.
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02-26-2013, 12:31 PM #27
I'd look at all the info because in one of the gaming runs on twitch one of the devs said to the media in a run thru that there would be a harder level in the dungeons for end game.
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