To everyone who thinks dungeon difficulty won't exist... a dev mentioned during one of the press previews that dungeon difficulty can't be controlled by the player, but once you reach the level cap, a new difficulty mode will open up for dungeons. If this is the case, and this mechanic is in the game at launch, it'll only seem like "hard mode" won't be available until people actually hit the level cap. He also states that there will be much harder dungeons than Cloak Tower in the game.
http://www.youtube.com/watch?feature...w-M1YY#t=2981s
Take from that what you will.

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- Im just going to laugh in the face of people that ask for healing
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02-13-2013, 12:19 AM #11
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02-13-2013, 12:27 AM #12
I healed quite a bit, I think I only did clocktower about 3-4 times with the cleric and I topped healing done as well as damage received did a little tanking while sustaining the DPS. The only qualm I have is both healing touch and the channeled healing spell are almost impossible to target when everyone's crowded in melee.
It may come down to when you need heals you break off from the boss so the cleric can hit you. As for the lack of needing a healer you had some skilled players during the bossfights if any players got hit by one of the bosses emotes they absolutely needed my attention.
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02-13-2013, 02:06 PM #13I'm not sure if this is an attempt to troll, but it seems like it is.Because i wont be speced for any healing at all on my cleric, there's no point at all to having a heal skill on your bar when you can have 3 aoe skills and just roll over packs of mobs all day whill spamming potions, cleric healing is made in a way where its not needed thanks to pot spamming and any class can basically out heal you with potions, so if people are going to slow down my dungeon run because they dont want to spend any money on potions im just going to laugh in their face
What 3 aoe skills are you talking about? There were only two encounter powers that I remember from my level 20 cleric that had aoe... the one centered on the caster that damages enemies and heals nearby allies, and chains of light that damages and binds enemies so allies can kill them easier. Almost every cleric ability buffs or heals allies, even two of the three at-wills, which is exactly what the cleric (leader role) is supposed to be doing.
If you specifically picked all the powers that don't heal, it's not recommended but you have that option. Laughing in the face of people that ask for healing is the exact opposite of what I saw from clerics over the beta weekend; actually, whenever I was injured and passed a cleric, I'd receive random heals even when not grouped which was extremely helpful and made for a more fun experience. As for potion spamming to replace a cleric, just like in any other MMO, that's just insane.
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02-13-2013, 05:11 PM #14Seriously dude you really think that just because you played beta and you rolled over some mobs that is just the way the game is? Hahaha right now I am laughing in your face. First of all the damage and leveling in this game during beta was picked up X4. If you think for one second that this is the finished product then you are highly mistaken. I really don't care about if you heal or not during dungeons (just don't be in my group I always play tanks and believe me I know how to get back at some healer with some weird ideal thinking their crap don't stink). You do have to remember this pal after you do let groups die word would get around and all the dungeons you "think" you will go to that stuff won't happen sooner or laterBecause i wont be speced for any healing at all on my cleric, there's no point at all to having a heal skill on your bar when you can have 3 aoe skills and just roll over packs of mobs all day whill spamming potions, cleric healing is made in a way where its not needed thanks to pot spamming and any class can basically out heal you with potions, so if people are going to slow down my dungeon run because they dont want to spend any money on potions im just going to laugh in their face
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02-13-2013, 05:44 PM #15
All of the people that truly did not grasp the importance of healers down the line is quite astonishing to say the least, I thought it was pretty common knowledge that the game was tiered easier the lower level you are especially during beta where everyone is doing more damage experience is boosted and all of that.
If you truly believe that people are going to invite you to party's just so you can tell them to "use health pots, I am a dps cleric" I don't foresee you being invited back to many groups for end game activity's. All of that aside we do not know the difficulty of the game at the higher levels so far all we have tested is the lower level things which the developers have stated should be easy and not require much thought process to get through.
So before we levy judgment on an entire class in the beginning stages of the first public beta perhaps we should see what happens in beta weekends two and three ya?
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02-13-2013, 07:15 PM #16
In the Tower Dungeon, my party all died because of their uncanny ability to dodge and their desire to stack up on top of each other making healing extremely difficult. After they all died, I single-handedly soloed the boss; though I'd recommend at least the HOT and AE Heal/DMG on your bar.
I am guessing that Clerics will see a significant debuff in the near future. They are a little powerful right now.
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Seer of Seers, Sage of Sages, Prognosticator of Prognosticators,
The Boss of the Applesauce, Dwarven Cleric Extraordinaire...

Athkatla Arranaur, eat your heart out you gelatinous giant rat!
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02-13-2013, 07:18 PM #17A hint along the way would be nice 'cause if people doon't get used to it before end game they are not going to enjoy all the dieing they do at end game.
Actually the one time I paid attention to the kills and heals pop up my cleric had healed more than the next two combined and there was another cleric in the party. Seals and those AoEs can do massive amounts of heal.*sniffs* Me want ranger
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02-14-2013, 01:11 PM #18
Yea this whole thread should have been taken down after the OP pushed the "create thread" button. Absolutely absurd.
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02-14-2013, 01:32 PM #19
They said that dungeon get progressively harder. Less tells of when you should avoid attacks, and probably going to get stomped harder. Potions have cooldowns so when you need that heal, you might go "Wish my cleric was here".
And who is to say that potions won't lower in rarity as you level? Sure, I had 46 cure minor wounds potions (Thanks to leveling with a cleric) but will you have 46 cure critical wounds later?
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02-15-2013, 12:26 PM #20
I've done two dungeons so far in Beta. Cloak tower was easy, and relatively short. The adds at the end were annoying, and can kill a dumb party, but that was about it. The pirate boss, now he was a bit more difficult. And the fight lasted at least twice as long.
I haven't played all the content, but I've done one more dungeon that you have. So, let's go with this:
To put it into WOW terms: You just lolhealed Deadmines and Gnomeregan, and you're telling me how to spec a priest for Ragnaros? Thanks, appreciate the advice, but I hope you don't mind if I think differently.
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