I noticed in some foundry quests that the traps were pretty dangerous. One of them took half of my life as a cleric.
I haven't had the opportunity to use the foundry myself (other than playing quests others authored), but I'm assuming that the damage is adjustable, since they were actually more of a danger in the foundry quest than in the regular ones.
If that's true, then I'm looking forward to some foundry authors making some devious quests where traps are actually a threat. I can't wait to get my hands on the foundry and try things out.
Hopefully, someone with foundry editing experience can chime in and let us know if traps are customizable like that (if it's not a NDA violation of course).
Or...it could be I was just a low level for that quest; and the traps were pretty tough for me. I really don't know .![]()

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Thread: Benefits to disarming traps?
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02-12-2013, 08:34 PM #11L'sya Raiya
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02-13-2013, 01:01 AM #12or you could make the traps bigger so noone can avoid them... therefor having a rougue in the group benefits. also disarming a trap should drop "trap" items... that can later be used for boss fights. set them up before starting and then lead bosses into them. i think that would be a very nice mechanicI don't really think there should be, either. Make the traps themselves important if you want to reward Rogue players.
DDO does trap disabling XP, and the net result is on most quests, everyone zergs ahead ignoring traps, while the Rogue lags behind to disable traps for XP.
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02-13-2013, 01:54 AM #13
I'm not entirely sure whether it would be possible but maybe it might be worthwhile considering traps dealing damage based on the percentage of the target.
That way it would easily scale with level and even hitpoints pool (so that everyone would have to be aware of them and Rogues would actually have reason to scout/disarm).'Onoronodonovon takes you!'
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02-13-2013, 08:35 AM #14
Try fighting a boss in a room with MANY traps...that was a LOT worse earlier in the Plague Tower once with Plague Linkletter....
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02-14-2013, 04:37 AM #15
"Like pen and paper".
This isn't pen and paper. It will never be pen and paper. It should never be pen and freaking paper. Do you know why? Because we very much already have pen and paper. If that is the kind of game you want to play, please exercise your liberty and go do exactly that.
Big strong traps, requiring mandatory mechanic rogues in every party, would be a very jarring feature in an otherwise fluid, action-orriented MMO. What part of, "Okay everyone wait here while I scout ahead..." seems appropriate for the game you have all seen?
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02-14-2013, 11:39 PM #16The problem here is that this would make taking a rogue mandatory. This could of course be alleviated in a number of ways:
-Consumables that can be used to detect nearby traps
-Traps are not on the map unless a Rogue is present
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02-15-2013, 01:29 AM #17
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02-15-2013, 03:04 AM #18
Builds seem very cookie cutter... well that's D&D for you right there. Powerbuilding comes with the territory, if you want to be top of the line in D&D. Look at DDO and see the intense powerbuilding the game has been made out to be.
It's the way the game works and D&D has always been like.
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02-15-2013, 03:11 AM #19
That is true. DDO is a min maxers paradise. Searching for the perfect build is a staple of DnD imo.
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02-15-2013, 06:30 AM #20Builds seem very cookie cutter... well that's D&D for you right there. Powerbuilding comes with the territory, if you want to be top of the line in D&D. Look at DDO and see the intense powerbuilding the game has been made out to be.
It's the way the game works and D&D has always been like.
Respectfully no. If you played before 3rd edition (yes I know it's now over 13 years) you'd see in tournament play and home play this was not so. POwerbuilding always existed however....
3rd ed made people think the mechanic of D&D *was* D&D instead of an option. The "powerbuild concept *is* D&D" mechanically speaking really "cemented" here.
But it allowed all classes to be with all races and no level caps so for hat I'm thankful.
For the book churning it caused which lead to this viewpoint and the crack which also was named "Prestige Classes" (and my book count total suggests I'm a former addict
) I am not.
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