Hmm seeing the posts looks like I somehow borked 3rd part. Dropped it to take it again but got caught up other shinies. It was my first beta after all.
I love your story telling. I leveled 3 characters to level 10 and this story become somehow my regular leveling up content. I agree with comment above, your story and one dev one(the one with Spellplague) highest enjoyable moments of this game for me so far.
Looking forward to see more stories. Keep up good work and thanks for all the effort you put in that work.

- Forum
- Neverwinter Discussion
- The Foundry
- [UGC] "The Dweomerkeepers" Campaign - Feedback
Results 101 to 108 of 108
-
03-25-2013, 07:26 AM #101
-
03-25-2013, 07:34 AM #102
Played this on Saturday with a friend. We'd all ready gone and done Neverwinter Wood, and we very much liked the improvement that had been done there. Was the black smoke always part of the effect? Very neat. As we went on though, the luster and subtlety wore off a little. What seemed to be a very moody and environmental story became a delve, and I personally didn't like the change. Your environments are really good, the best I've seen out of the Foundry. Such creative usage of dungeon set-ups, and we got lost a lot in Act 2! Even Act 3 had creatively subversive ways to traverse, and it just looked darn good.
Couldn't get into the story though. It leaped from something rather mysterious and laid back to a main part of the narrative and not well implemented. Characters annoyed me more than anything, even if the design of them was intriguing. It became a video game cliche by far, and perhaps I'm just a bit grumpy, but I got no 'godly feeling' from it. As I said, really fantastic environmental design, but the core of it lost me after I chased the lizardman, basically.
-
03-27-2013, 06:46 PM #103
Thank you all very much! Hopefully you'll also like the changes I have since made to Act III, for they are numerous from BW3's build already.. I just got done doing one of my final edits for it, making it ready for more public testing. Hopefully you all won't have to wait too much longer to play again. I'll post update notes when the time comes.
Act II is about to get some major updates also. I feel as though Act I is final now and will only need maintained to stay functional through future game/foundry updates.
-
03-27-2013, 07:22 PM #104
Man I gotta say. I loved these quests. Im hoping you stay pretty lore heavy/true!
-
03-27-2013, 11:17 PM #105
Old Zeb not be Lore Heavy/True?
He's the resident Forgotten Realms Lore Sage. If you need to know a bit about the realm and he doesn't know then it hasn't happened.
I love having access to him on a whim and yes you should be jealous
If there's one thing that won't change in his quests it's the lore.
-
03-28-2013, 12:53 AM #106*chuckles madley*Old Zeb not be Lore Heavy/True?
He's the resident Forgotten Realms Lore Sage. If you need to know a bit about the realm and he doesn't know then it hasn't happened.
I love having access to him on a whim and yes you should be jealous
If there's one thing that won't change in his quests it's the lore.
Why thank you for the kind words! I do love telling the history of the Realms that I know and learning of future events as well... probably more-so, indeed.
Just keep in mind while playing Acts II and III, most of the lore right now is contained in Dialog. I have just started adding the find-able pieces of Lore (hidden items/easter eggs). They should start to make an appearance in the next versions. Act III has a couple placeholders for some, that may be noticed (or not?).
Feel free to ask any questions about my use of Lore in my Campaign also, I'd be happy to explain anything.Last edited by zebular; 03-28-2013 at 12:57 AM.
-
04-27-2013, 10:18 PM #107
. . . . . This is now being imported into the Official Wiki. Right now, the associated wiki pages are all still in preliminary layout setting up. I should have all the pages updated sometime this next week.
Link: http://neverwinter.gamepedia.com/Dwe...epers_Campaign
. . . . . Once I am finished with the wiki pages, I will close down this feedback thread and start a new one fresh for feedback from Open Beta and beyond. Thanks to everyone who has played my missions, your comments and suggestions have shaped, more than I can say, the course of these missions and their content to what they are now and will be. Thank you all again!
. . . . .Until I get the official wiki pages done, I'll leave this open for current feedback. Enjoy!Last edited by zebular; 04-27-2013 at 10:22 PM.
-
05-05-2013, 08:48 AM #108
I tried soloing it @ lvl 34 cleric with a tank companion. I had died twice to the 3 cursed clerics of Shars with their 9 adds, cant kill them fast enough to survive. Also the last encounter with 3 waves of mobs, also died once. I feel that the 2 encounters should tone down more. Not sure if foundry quests in general become un-soloable at higher levels or I did something wrong.
Quick Navigation
The Foundry
Top
«
Previous Thread
|
Next Thread
»
All times are GMT -7. The time now is 01:36 PM.
Powered by vBulletin® Version 4.2.0
Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.
Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.



