The thing about the Doombringer's area... I kept getting my tail handed to me and was not sure WHY... until I realized that I was level 24 and the foes were level 29! I went back to the Blackdagger Ruins and ran around the forest until I was like level 26 or so and went back and fared much better.
I solo'd to level 50 during BW #3 with a cleric companion, aka aggro-magnet sacrificial-lamb. She ALWAYS died. Well, 'got knocked unconscious'... but she managed to live long enough for me to win most fights.
Only fight I gave up on was Captain Kayliss... after four attempts I was too frustrated to try again. She was the SAME level as me, but she spent no time whacking my cleric and the Bait and Switch shadow melted away almost instantly so it was just ME. Beginning to think some MOVEMENT bonuses in gear might be handy for those fights. :P

- Forum
- Neverwinter Discussion
- Class Forums
- The Thieves' Den
- Survivability and ability to solo content
Results 41 to 43 of 43
-
03-25-2013, 10:19 AM #41
-
03-25-2013, 10:26 AM #42
Yeah I focused on Crit, Power and lifesteal mostly. Not really sure how movement and regen play into the mix but would love to find out. Yeah that poor cleric was definately an aggro magnet lol (as were most player clerics hahaha). Dungeon battles were a bit chaotic for clerics I think but having potions AND companions in the dungeon with you I really loved. Seems most games make you drop companions when you group or reach max group size. Hope that stays in!
-
03-25-2013, 10:46 AM #43
I was running around murdering those big shocktrooper devils in the zone that had the competition to do just that.
All you need is a sturdy companion (I used the dog, he has a neat knockdown ability). When you stealth, your aggro gets taken off the table, so whatever you're attacking defaults to attacking your pet.
I'd usually open with blitz, to wear down/one shot any adds with him, then stealth> deulist's flurry> Shadow strike (to refill stealth) > Lurker's assault (if you had at least 50% action points coming into combat it should be full by now) 2-3 more deulist's flurry> shadow strike again once lurker runs out and your stealth runs low, depending on remaining hp, >sly flourish till you have a sliver of stealth left, then lashing blade.
If it's still alive after that, either you have poor weapons, or you shouldn't have attacked it, lol.
alternatively, you could have bait and switch on your bar instead blitz, and use that before the first shadow strike. You would gain action points faster, and have another stealth bar to go through, meaning you could just about have 0 action points coming into the fight and still pull off that combo.
I prefer having blitz on my bar though for packs of imps and zombies. Also, stealth+blitz+ smart feat choices = like 35-50% action points on a pack of minions (and can 1 shot minions on a good crit)
Quick Navigation
The Thieves' Den
Top
«
Previous Thread
|
Next Thread
»
All times are GMT -7. The time now is 12:33 PM.
Powered by vBulletin® Version 4.2.0
Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.
Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.

Reply With Quote