Every adventure begins at the character creator, and in Neverwinter, you'll have tons of options to customize your character - and MMORPG.com has the exclusive preview in our latest dev blog. Whether you're min/maxing your stats or crafting the perfect appearance, you'll be able to make your adventurer unique when Neverwinter launches.
Read more in this dev blog, exclusively at MMORPG.com!

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Results 1 to 10 of 175
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12-05-2012, 11:46 AM
#1
Character Customization - MMORPG.com Exclusive
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12-05-2012, 12:22 PM #2
noticed human's traits been added.
what's Versatile Defense like ?
nvm found old topic using search.. duh ^^Last edited by zeoxz; 12-05-2012 at 12:24 PM.
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12-05-2012, 03:31 PM #3
I'm really hoping to see some sort of "unknown humanoid" option like STO's alien creator. The customization and flexibility of that - particularly being able to play a character that could be Romulan on Monday, Andorian on Tuesday, Human on Wednesday, and Borg on Thursday, was a lot of fun, and I'd be saddened if I can't reproduce that sort of experience in Neverwinter.
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12-05-2012, 04:20 PM #4
Oh Happy Day !!! At least now we know we will have some control over our stats at roll up. Am still disappointed that Half-Orcs won'tmake it in at game launch, so not sure what race and class to play to pass the time while waiting for Half-Orc release. But at least we know that we won't be forced into a set class role. This should also be Great Joyous news to the hyper immersive role players who really do like playing gimped characters. Mind you that's their way of playing this genre of game, and there are about as many ways to play DnD as there are players. So, any way, this makes me quite happy to hear, and I expect it is a relief to the vast majority of players as well. Bummer is though, waiting for Beta is gonna get even more excruciating. Maybe, just maybe, with the release of this info, Beta is just around the corner. Dare I hope for a Christmas present of Beta release?
Last edited by ghosty2a; 12-05-2012 at 04:23 PM.
Even after coffee Half-Orcs are grumpy and scary looking...... go figure.
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12-05-2012, 08:42 PM #5
Can Cryptic elaborate on the "reroll" comments on stats in the article? Is it literally one can reroll their stats like in the old D&D game like Champions of Krynn where one would simply reroll for hours on end for those perfect scores? I would have thought that the stats would follow the standard point system that is in 4e, X points to be distributed as one saw fit. If one can simply reroll for hours on end for those perfect scores I cannot be a fan of which is exactly what will happen, point system provides a balance.
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12-05-2012, 11:09 PM #6Exactly my thought. A point buy system would have been much more linear imho.Can Cryptic elaborate on the "reroll" comments on stats in the article? Is it literally one can reroll their stats like in the old D&D game like Champions of Krynn where one would simply reroll for hours on end for those perfect scores? I would have thought that the stats would follow the standard point system that is in 4e, X points to be distributed as one saw fit. If one can simply reroll for hours on end for those perfect scores I cannot be a fan of which is exactly what will happen, point system provides a balance.Dilige, et quod vis fac (Love, and do what you will)
St. Augustinus
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12-06-2012, 04:36 AM #7
Can't wait to play with the character creator! Always one of my favorite passtimes is creating characters in games that allows you to do so.
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12-06-2012, 06:52 AM #8
Balanced leveling
I know we all complain about grinding levels in most mmo's, but I don't want the character customization to get out of hand to the point where everybody is going to have all 5 clases maxed out in a week while each one wields a +10 instant death weapon.
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12-06-2012, 06:59 AM #9
So after choosing Race and Class, your only build choices are a racial ability (likely to be obvious given class), and ability scores (even more likely to be obvious given class). Being able to take +2 CON instead of +2 INT on a Wizard is not an example of flexible build options; it's an example of a **** trap, if ability scores are anywhere near as important as they are in 4E PnP.
So far, the lack of ability to genuinely customize a character's build is my biggest concern for this game, but if the builds they provide are fun, it wouldn't be a deal-breaker.
Huh? What does this have to do with character build customization? That's a matter of XP/drop rates. That's not mentioned at all in the article.
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12-06-2012, 01:26 PM #10
However, this is how 4th edition does it: one fixed attribute and a choice of one other attribute from two stats.
What is likely will happen though is a stat array will be used instead of "rerolling" and maybe a point buy system for advanced options.
But unless we want people whining that sneaky Drow thief player Billy got a 20 dex and they got 18 because they rolled five times and he rolled 342 times and brags about it all the time and they "adjust" it at launch, don't think random generation is likely.
And yeah, stat point generation has nothing to do with level progression and is not mentioned in the article.So after choosing Race and Class, your only build choices are a racial ability (likely to be obvious given class), and ability scores (even more likely to be obvious given class). Being able to take +2 CON instead of +2 INT on a Wizard is not an example of flexible build options; it's an example of a **** trap, if ability scores are anywhere near as important as they are in 4E PnP.
So far, the lack of ability to genuinely customize a character's build is my biggest concern for this game, but if the builds they provide are fun, it wouldn't be a deal-breaker.
Huh? What does this have to do with character build customization? That's a matter of XP/drop rates. That's not mentioned at all in the article.
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