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Thread: Healing
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01-15-2013, 03:50 AM #51
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01-15-2013, 11:37 AM #52
I am looking forward to playing a healing cleric, i have always played a healer and to be honest playing a game that doesnt require the holy trinity is fine as long as it doesnt stop a person choosing to tank or heal if that is their prefered playstyle.
I have found that playing a game that doesnt allow me to directly heal party members to be honest quite boring, putting down aoe heals on the floor where players invariably are not by the time you have placed it, its quite frankly useless.
I never realised i would miss healing until i played a game where i couldn't do it.
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01-15-2013, 10:23 PM #53
I honestly liked the healing in Tera a lot better than RaiderZ and wish it would use something more akin to that system. They had several circle heals. One you cast around you, one that is cast 10 meters in front of you, and they also had lockon heals. You put your reticle over 1 or 2 people and lockon to cast heals on specific targets. It was very fun and you had to learn the proper distance to stand to cast your best heals since the circle was a set distance in front of you. RaiderZ just seemed like a dumbed down version of Tera's healing.
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01-16-2013, 01:10 AM #54
Old Neverwinter Night 3.5 healing for me
. If people remember you would click on their avatar hence selecting them - then bang a heal or whatever spell you want down targeted to said person.
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01-16-2013, 04:43 AM #55
I completely agree with this. And though it doesn't take away that Raiderz healing is a lot more interactive than most modern MMOs out today, I wish for more Tera dynamics and hope NW implements a nice balance of healing spells and abilities for those who choose that profession. Also, I really hate the term healbot; very snarky and elitist. I'll admit some games healing isn't a challenge, but others you need skill to keep the party alive. And while it may not be everyone's cup of tea, neither is straight dps'ing.
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01-16-2013, 12:30 PM #56
I don't get the idea that healers are OP (with regard to healing). They should be OP in that respect because healers give up a lot in terms of DPS. Besides, there needs to be incentive to play a healer so there are healers in the game and not all DPS/tanks. As mentioned by someone else in this thread it's not good if people are waiting around for healers to log on. Make healers valuable in what they provide to a group and that won't be a problem.
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01-16-2013, 12:42 PM #57
No. They are generally OP.
You see, it is the case of demand and supply. Healer class everywhere is high demand. Supply is short. So they are always OP.
And healing is not OP. Healing is one aspect of healer among many other - just like Selune is not Sehnine and Sehanine is just one aspect of Selune.Shards of Selune no longer exists. Sorry to the fans. It was fun as long as it lasted.
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