We?ve update our races page with information detailing the traits and bonuses of the Tiefling Race.
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Thread: Tiefling Racial Bonuses Revealed
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10-11-2012, 04:51 PM #1
Tiefling Racial Bonuses Revealed
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10-11-2012, 04:58 PM #2
Yeah!
Was waiting for this one
The rest one can guess from pnp.Bloodhunt: Landing a critical strike against an enemy grants a damage bonus for a short time.Shards of Selune no longer exists. Sorry to the fans. It was fun as long as it lasted.
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10-12-2012, 08:18 AM #3
This really makes me want Bard to be in the game! Speaking of Tieflings, how's Craig's goat?
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10-12-2012, 11:38 AM #4
From the article site:
So does "strikes" mean spells also seems a good question.Sorcerer, wizard (necromancer/enchanter?) warlock (bard?). Does Bloddhunt apply to spells as well?
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10-12-2012, 04:26 PM #5
Is it me or are humans getting shafted?
It's looking like most races will have a +2 to two stats except humans?
If it's to stay close to pnp shouldn't it be +2 to ANY ?
Tell me it's not so.
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10-12-2012, 04:51 PM #6
I am sure they will get bonus at-will too. They just decided not to include it here maybe.
Shards of Selune no longer exists. Sorry to the fans. It was fun as long as it lasted.
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10-12-2012, 05:55 PM #7
I think now I've done some exploring they get a bonus to their attack and defense while others get just one of the two. But not sure. When we have beta regularly running, then we can compare and contrast mains/alts.
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10-12-2012, 07:40 PM #8
We dont have nearly enough info to know that just yet. One of the best things about Humans is that they are very adaptable: they can be literally any class without much problem and succeed. Because of their adaptable nature, Humans start with lower base stats but more feats and skills than other races.
In 4E Humans are supposed to get +2 to only one stat, unlike the other races who get a pair of bonuses, but the +2 Humans get can be to any of the six stats.
On balance, Humans are excellent at most classes(much more so than any other race), but are slightly weaker at classes that need two max stats or are dependent on 3+ ability scores (when you need decent scores in four stats, the loss of the second +2 hurts).
They also get three solid racial abilities, which put them on par with the best of 4E's races. The extra feat isn't as powerful as it was in 3E (4E's feats aren't as game changing and is less valuable since you get more during the course of the game), its still pretty strong.
The +1 to Fort/Ref/Will is one of the most overlooked racial features, and is insanely powerful in pnp, questionable value in Neverwinter Online. The third At-Will attack is either worthless (on a class like Ranger who uses one attack 90% of the time) or fantastic (on a class like Bard, Wizard or Druid who rely on being versatile).
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10-12-2012, 07:49 PM #9
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10-12-2012, 07:57 PM #10
Elven Trickster Rogue: Two-bladed elf, tons of stabby stabby and that sort of thing...
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