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Thread: [video] Guardian fighter
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09-20-2012, 05:32 PM #41
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09-20-2012, 07:14 PM #42
Good to hear we are more or less on the same page.
And yes. From what I have heard so far I expect the minimum choices at each level *sigh* Sort of pseudo-essentials. I hope they aren't offering subscriptions because most of the 4e crowd won't buy into that... Although maybe microtransactions to unlock additional builds/power lines might be viable...``'-.,_,.-'``'-.,_,.='``'-.,_,.-'``'-.,_,.='``'-.,_,.-'``'-.,_,.='``'-.,_,.-'``'-.,_,.='``'-.,_,.-'``'-.,_,.='``'-.,_
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09-21-2012, 01:07 AM #43But if we got two builds per class, would that be enough for the setup at launch for player satisfaction? We know we have the Guardian and Great Weapon Fighter Builds. It would be (pardon my strength of words for here) stupid for there to be two here and less or fewer elsewhere.Good to hear we are more or less on the same page.
And yes. From what I have heard so far I expect the minimum choices at each level *sigh* Sort of pseudo-essentials. I hope they aren't offering subscriptions because most of the 4e crowd won't buy into that... Although maybe microtransactions to unlock additional builds/power lines might be viable...
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09-22-2012, 11:20 PM #44If they follow the general PHB classes builds yes it'll be a satisfactory starting place, assuming we are talking about capturing thye interest of 4e player. As per my greenline...But if we got two builds per class, would that be enough for the setup at launch for player satisfaction? We know we have the Guardian and Great Weapon Fighter Builds. It would be (pardon my strength of words for here) stupid for there to be two here and less or fewer elsewhere.
As a starting place. To follow 4e later updates should add a couple more builds to each core class. And a liberal sprinkle of additions for existing builds.Sir, you either are missing the point or don't follow 4e very closely.
If Cryptic effectively only offer us Essentials classes then they remove all of the player's real mechanical character customization choices. No-one can convince me that choosing between two lousy utility powers every four levels represents real choice.
If they offer us real 4e classes then there must, absolutely must by fundamental 4e design principles, be a minimum of 2 builds per class. Each build must have a minimum of 2 at-will powers to choose from and at each new power selection there must be a minimum of two powers to choose from. That is for the absolutely minimal built core 4e classes. And players are generally very unhappy with such narrow builds.
Again, base on 4e and wanting to capture the interest of 4e players. I'm a 4e player and they have my interest, so I assume they want to keep that interest.``'-.,_,.-'``'-.,_,.='``'-.,_,.-'``'-.,_,.='``'-.,_,.-'``'-.,_,.='``'-.,_,.-'``'-.,_,.='``'-.,_,.-'``'-.,_,.='``'-.,_
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09-23-2012, 01:51 AM #45
I am hoping the two handed weapon warrior is a bit more martial compared with what i saw of the guardian fighter. Creating a fissure in the ground with his weapon? Really? I have never seen that ability for a warrior in DnD before.
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09-23-2012, 04:40 AM #46Well, I have but not low-level.
And yeah, that's more a high-level wizard earthquake kind of thing.
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09-23-2012, 04:48 AM #47My bard had that ability. When he used to make jokes, people used to faceslam on ground. That created a lot of fissures.
Once he found an item which could amplify his voice and a whole city disappeared in a single night of comedy show...
I have heard that a very epic rogue had to risk his life to steal that item from him after drugging him to sleep.
But I wonder why his alignment never shifted from chaotic stupid...Shards of Selune no longer exists. Sorry to the fans. It was fun as long as it lasted.
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09-23-2012, 04:58 AM #48Good to hear we are more or less on the same page.
And yes. From what I have heard so far I expect the minimum choices at each level *sigh* Sort of pseudo-essentials. I hope they aren't offering subscriptions because most of the 4e crowd won't buy into that... Although maybe microtransactions to unlock additional builds/power lines might be viable...
Granted, this IGN article
http://www.ign.com/articles/2011/10/...cs-neverwinter
is very old, dating back to October of last year, but at the time of that super-early coverage, it was implied that Cryptic's design plan was to offer actual content and game-play for free, while only charging for consumables, cosmetics, and vanity items.
One can only hope that as development continues to progress, they stick to their guns on this point, and do not succumb to pressure to implement such content as zones and class options as premium-only. Pressure I could, sadly, easily see coming from the people over at Perfect World.
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